Warehouse slaughter (Ikke færdig endnu)

Last time we saw our heroes, they had finished clearing all the traps in the mansion and found a hit order on Dwain and a prototype compas that Dwain invented.

It was early in the morning and Oz, corrion want to go and look for Dwain down at the train station, but as they look outside the building they see a couple of street guards, but take the front door anyway, meanwhile magenta had flown up in the sky to spot where they had to go but only told Oz and Corrion, meanwhile Gilbert had made a disguise to Oskar and created The Pillow man.

Corrion followed Oz through the front door who had been recognized by one of the guards. Shortly after the guard had alarmed the other guards in the area and were coming closer, Oz and Corrion tried to make their escape, meanwhile Oskar and Gilbert took advantage of the commotion that Oz and Corrion had started and walked the other way to look for some food.

After Oz and Corrion escaped the guards with the help of Magenta and were on their way to where they think Dwain were being held, but stopped someplace to get some food while magenta were off scavenge the city for any type of food.

After Oskar and Gilbert had eaten some breakfast they went back to the workshop and were greet-ed by a girl who introduced herself as Moregen.

Moregen had a conversation with Gilbert until Oskar began to intimidate her and she quickly re-treated. Oskar and Gilbert then when down to the address that were written on the hit order.

Oz, Corrion and Magenta had arrived at the warehouse that dwain where supposed to be in. Oz used his magic to locate Dwain and told the other two where he was and Magenta wasted no time punching a hole in the wall.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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